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3.16.2011

Capt's Logbook: Aides for Captains

Captain Anjel's Log                                - by David "AnjelusX" Slauenwhite

February 15th, 1495


As you progress through world, encountering the dangers at sea, making great discoveries, or becoming a trading power house, it isn’t a feat you should manage alone. Certainly you can travel with a Company or a Fleet, but also as you attain certain Milestones, you can hire Aides to assist you in your adventures. They can back you up in various roles, with their support skills, or just to keep you company as you travel. They can play a beneficial role in your travels as they develop their support skills you can focus your attention on building your own skills.



Once you reach level 20 in Adventure, Trade, or Maritime, you can hire your first Aide. Choosing one is of course a matter of what needs you have skill wise and which alternate ones you could use. Aides have different jobs so their skill development is based on their background, plus what role you place them in on your ship. The roles available for an Aide to fill are:
Chief Navigator
Lookout
Accountant
Store Keeper
Lieutenant
Ship’s Doctor.
 These roles will provide a boost to your aide’s levelling in one or two categories from Adventure, Trade, or Maritime. Levelling up these will open the door to more skills and improve the usefulness of your aides.

You can hire up to 4 aides, however you can only bring 1 with you until you reach level 40 in a category. Then you will be able to bring 2 aides with you at a time, while the other two will remain waiting for you in your quarters. Aides are hired in the taverns of certain cities, these cities are: Seville, Lisbon, Venetia, Marseille, Amsterdam, London, Naples, Geneva, Tunis, Alexandria, Athens, Istanbul, Calicut, Portobello, Rio de janeiro, and Jakarta. You might want to shop around to find the right Aide for you as they each have unique skills, characteristics and a language skill(s).


Additionally, you can give your Aide(s) equipment which can boost their effectiveness and make them even further useful. I’ve found that giving them complementary equipment can offer even better opportunities to put their skills to full use as they develop. Having a couple of mates to travel and pitch in with essential skills has helped me seek better opportunities for growth, profit, and completing quests. While the initial cost of hiring an Aide is 100,000, and they have a daily wage, their eventual usefulness more than pays for the cost of brining them on board and investing in their growth. Every captain needs a solid crew to make the most of the opportunities found out in the world’s oceans. So get out there, find a good crew of aides to back you up and build your name, glory, and fame on the high seas.

Fair Breezes and Safe Seas,
Captain Anjelus Xavier Infiniti

http://global.netmarble.com/uwo/


Sourece: Official UWO Fan Page

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